Virtual Trajectories

Animation

The video and the image sequence are from the keyframe animation task. It helped me refamiliarize myself with keyframe animation and I had a jolly time playing around with controllers of the sack rig.

Image sequence for key frame potato sack animation
Potato sack key frame animation

For animating I solely relied on motion capture skeleton animation and did not tweak the animation at all due to time constraints I ran into. But generally speaking, it worked very well for me, because I came back to add on the already recorded motion captures, I had flexibility in choosing the best-looking captures. Played around with blend shapes during the lesson, but did not end up using any in my final animation. The only movement is from motion capture.

Blend shapes blinking/winking eye