Virtual Trajectories
Animation
The video and the image sequence are from the keyframe animation task. It helped me refamiliarize myself with keyframe animation and I had a jolly time playing around with controllers of the sack rig.

For animating I solely relied on motion capture skeleton animation and did not tweak the animation at all due to time constraints I ran into. But generally speaking, it worked very well for me, because I came back to add on the already recorded motion captures, I had flexibility in choosing the best-looking captures. Played around with blend shapes during the lesson, but did not end up using any in my final animation. The only movement is from motion capture.






