Pressure Points in Hands and Feet. VR Design Research Lab

Secondary research, gathering relevant information, links, and videos. Developing the storyline/project proposal

So, I started the second part of my research – developing the theme and coming up with the concept.
“I want to make a VR application in which a person can puzzle together the pressure points on the palms of hands and feet to the corresponding organs which they affect when putting pressure on it…”
“I want to make it stylized, yet still recognizable (so have organs and other things look like them)

I am still thinking of maybe including text instead and having that correspond to the visual item Two choices so far in my head are either a puzzle-like game where you must match the organ to the point”

I started to draw out the potential ideas and gameplays. As well as started building a timetable. Also looking at similar projects and already existing medical VR applications.

See the source image
The Body VR
See the source image
See the source image
Anatomy Explorer 2020
See the source image
See the source image
Surgeon Simulator VR

YouTube Videos on Reflexology:
Foot Reflexology & Massage | Massage Therapeutics: https://youtu.be/WHxSAKDsKv0

Reflexology – How to Read a Foot Reflexology Chart: https://youtu.be/OOr9D6BvwLY

Balancingtouch’s Reflexology Hand Chart: https://youtu.be/tMuKdnMb9Gs

Calming and Relaxing Hand Reflexology: https://youtu.be/GvZsGpaQYmQ

What is Foot Reflexology – Foot Massage And Benefits – How to do Foot Reflexology Step By Step: https://youtu.be/FvwWVFukyRY

Rules/Goals Progress:

“Current idea: You are walking around the palms of hands and exploring the area while matching the points of pressure on it with the organs in an inventory. 
As you are wlaking areas on your hand are lit and you can see where you are standing on your hand. 

Main questions concern: 
-why are you on the hand? 
-why is it more informative rather than opening a book and trying in real time to touch these points on your own hand? 
-is it too long as an experience? how is it interactive? 
how will people remember the 40+ points and organs with no preconcieved knowledge? 
-Color coordination can get confusing wince it would be a lot of colors some similar to the others? 
-What kind of feedback will the user get?
-If it is a game it should be short and dynamic and simple 
-Should I simplify the pressure points and narrow it down to the main ones to make it less long?”

“Targets to which you have to match the correct organ spawn in different areas of the hand. Your goal is to come to this area within  n (15) seconds and match the correct organ to the area of the pressure point. only after you have a 100% success rate in each organ you move on to the next scene. 

After you are done with one hand or foot you can freely road around the palm 

In the game the objects of organs are all anatomically aligned on a dummy which follows you everywhere in the game so you pick the organs off of it. “

I even wrote out a doc with the idea to make it more organized.

PPHF VR”

Full Official Name of Project
Pressure Points Hand and Feet VR  
Short Name of Project
P.P.H.F. VR  
Deadline/Presentation Day:
10.06.2022  
Genre
Trial and Error/Exploration (https://en.wikipedia.org/wiki/List_of_video_game_genres)   This sub-genre includes point-and-click games that often exhibit similarities with adventure games and walking simulators. Unlike logical puzzle games, these games generally require inductive reasoning to solve. The defining trait is that the player must experiment with mechanisms in each level before they can solve them. Puzzle elements often do not have consistency throughout the game, and thus require guessing and checking, and exploration to reveal more of the puzzle.
Similar Projects
Concept: Surgeon Simulator, Anatomy Explorer 2020, The Body VR, Brain Vis Look dev: Okami
Concept
Teach people about pressure points in the palms of hands and feet. Accupressure and reflexology maps, as well as traditional Chinese medical concepts in a playful manner. Create a visual representation for pressure points.
People have to walk around a giant palm of hand or foot with a following anatomical dummy which has all the corresponding organs on it to the pressure point zones with a colour coded concept of match. UI/UX design consists of a menu manual in which the rules, controller’s functionality around the environment and a real time tracking map to show where the player is currently on the palm of the hand. Gui pop-ups will appear after successfully matching the organ system in the pressure point giving some information on the effect of the pressure point as well as how to apply pressure to the point correctly for at-home practice.
Plot
You are on the palm of a hand or the bottom of a foot. These are the main islands you are walking around on. As you start navigating  
Количественные и качественные характеристики
Список особенностей проекта, его уникальных механик, что его выделяет из других похожих проектов и делает интересным для пользователя. Количественные характеристики, например: 5 локаций, показывающих разные культуры и архитектурные стили, 10 исторических объектов и т.д. (Заполняется Нарративным дизайнером, Гейм-дизайнером)    
Platforms for Publication
Steam, SideQuest
Target Audience and Age restrictions
People interested in human anatomy/traditional chinese medicine/spiritual medicine/reflexology/open worlds/puzzle games. PG 13.  
Language Support
English  
Tech Stack
Unity 3D, Autodesk Maya (Modelling, , UI unity, C#, XR ToolKit, Teleportation  
System Requirements
VR PC Oculus Quest 2

One thing which helped me during the process of coming up with the idea and justifying the use of the hand as the main environment was talking with other people about the concept.
I specifically remember talking to my friend Vasilisa and my dad, also another friend of mine Lucia and it was nice to hear their input on the experience I am making. In the end I really appreciate other peoples perspective and thoughts, it helps me decide on my next moves and both inspires and motivates to work and think.
After talking with them I also wanted to get a professional opinion and went to speak to Alejandro about the idea. This was a crucial part of my desssision making and alejandro gave me a lot of advice which I stuck with and hear loud and clear. He vocalized and ask me the same questions about the experience I originally had for him, so after speaking with him I realized that I need to start answering those questions.
Like what i the purpose of the mechanics and the hand environment and in the end the thing he said about his personal preference in VR experiences which is a static experience without any interactions. A