Migraine educational VR game
Look dev
For the look dev, I mostly looked online for visual inspiration and reffered to the commonly described visual aura.
Strobing, lights, flashes, zig zags, blurred spots, and many more. I looked into the a little bit of color theory for the translation of my abstract objects. Red, green, purple, yellow, sybolical to the strength of pain in the real life experience of a migraine. Added Halo for the blurred spots.
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